World Series (Sekai Kei) – How Films Effect Spectators

In the first class of Moving Image, we talked about the relationship between films and spectators, and what effects films could bring to spectators. Films can change people’s lives and their worldview, they can have very personal and private meanings, but they can also attach themselves to various public discourses and ideologies in order to dominate, transform and distort their significance, this idea reminds me of a type of animations which are named Sekai Kei, or World Series in English.

 

World Series is defined as a group of work that only concentrates on the relationship between two leading actors, and links them to some big abstract matters such as world crisis or destruction of the universe, without taking any sociology and real world background into account. Using the methodology to erase social studies is one characteristic that World Series has. In the narrow sense, World Series’s mode of thinking is the only thing that matters in the world is you and me, which means except the leading actors, nothing else in the world matters. In the wide sense, World Series is conveying the ideology of trying to control the world and refusing to accept the concept of growing up. The progress that human beings understand the society starts from other people, and then goes to society, and then goes to the world, and finally goes to themselves. However, the way how World Series understands the society skips the section of understanding the society. Two leading actors meet each other and then both are involved in unusual events. They then go and meet, understand the world together, and fight for the world together. This is how World Series connect others to the ego.

 

The concept of World Series is based on metaphysics’s idealism. Ignoring social ideas, extremely self-consciousness, the world that only has you and me, destruction of the world are the main themes of World Series. Otaku, a Japanese term for people with obsessive interests, commonly the animation and manga fandom, they have one similarity which is being too self-conscious. This similarity helps World Series work to get popular in otaku. For example, in Code Geass, Guilty Crown and Valvrave the Liberator, the over self-consciousness of the leading actors is affecting and controlling the development of the whole world. World Series easily wipes off social backgrounds and social studies and let spectators, especially otaku, to enjoy the world setting that they want to have in these work.

 

In conclusion, films not only can be attached to public discourses and ideologies but also can ignore them and create a whole new life system to let specific spectators enjoy their world view in the work.

 

Reference:

 

Araki, T. (2012) ‘Guilty Crown’ [Cartoon]. Animax Asia, 22 March.

 

Matsuo, K. (2013) ‘Valvrave the Liberator’ [Cartoon]. Animax Asia, 26 December.

 

‘Otaku’ (2017) Wikipedia. Available at: https://en.wikipedia.org/wiki/Otaku (Accessed: 30 January 2017).

 

‘Sekai Kei’(2017) Wikipedia. Available at: https://zh.wikipedia.org/wiki/%E4%B8%96%E7%95%8C%E7%B3%BB (Accessed: 30 January 2017).

 

Tang, Z.Z. (2016) Dajia. Available at: http://dajia.qq.com/original/japan/tzhzh160926.html (Accessed: 30 January 2017).

 

Taniguchi, G. (2007) ‘Code Geass’ [Cartoon]. Animax Asia, 28 July.

 

17173 (2013) Available at: http://acg.17173.com/news/12262013/143524241_all.shtml (Accessed: 30 January 2017).

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